Testing Portals

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I think it looks rad unlit. I almost want to make this as a gamemode option in the settings. I probably should! But it will take a bit of tinkering to figure out I'm sure. 

I got the portals working. I am not 100% satisfied with the functionality. When the player enter the portals, there is a visual glitch. There is also a glitch when you step away too far. I wish it was possible to perfectly mimic the portal illusion. Maybe there is with C++ but that is beyond my skill. 

Added some rain particles effects. It's running well so far but may get more intensive as I add more. May need to consider level streaming soon. 

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