And here is a "blueprint" overview of the level. Top and side. Not sure just how much bigger this should get. I do like how it's coming so far! Can't wait to add the portal rooms into it as well.
thats pretty dope are you working on this project solo? maybe we can collab ive been working oncharacter development and textures im agraphic artist trinh to figure out how to build a game. hit me up sunofanangel@gmail.com
Ω So I think I have a better idea of how I want the game to feel. At least I think I nailed down some of the concept aesthetics and sound down. I'll share a couple of amazing photos/renders below of my vision. They just look so cool. I wish I could explain the music I plan to use but am not really able to upload it here. If I find something similar sounding on YouTube or whatever I will share that.
Ω Created a new project titled "Omega". Imported a ton of stuff to this project from the Unreal marketplace. Bought a few new assets as well recently for 50% off. Hopefully they make my life a tad easier. Still not entirely sure what I want this game to be about, but I know the following: Don't want it to take place on Earth Should look and feel pretty desolate Brutalist architecture with organic forms That's all I got so far. Definitely want to add surreal elements. I don't know if this should be 1st person or 3rd person yet. Thinking a mix between the two depending on what you are doing in-game. Time to start merging some of my old assets and code. Wish me luck.
thats pretty dope are you working on this project solo? maybe we can collab ive been working oncharacter development and textures im agraphic artist trinh to figure out how to build a game. hit me up sunofanangel@gmail.com
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